Official Steam screenshot of fenced farm plots, two characters in wide straw hats, a windmill, and village houses on a cliff

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What Steam says about building the village

Sources checked English Steam store page and appdetails for AppID 2860490, plus the official site, on 12 Nov 2026. Screenshots are store thumbnails from that day.

Quick answer

The store's village pitch is gather materials, craft furniture and structures, and construct over 30 buildings. More buildings bring more villagers, and the store says you and the village become stronger.

You start at one dilapidated house in Luna, as a Bounder. The story bullets also say you gather allies and tend the fields.

Villager jobs are assigned with hats. The store's examples for that work are a Farmer, a Chef, and a Guard. The hat page covers the class rule.

No building list, material cost, or crop recipe was printed on the pages checked on 12 November 2026. Store screenshots show farms and houses. They are not a crafting table.

The village is the base the store keeps returning to. You build it between concerts. This page collects the sentences Steam uses for that work. It does not turn a hotbar into a recipe.

The pitch

Under “Build Up Your Village Base,” the store says you gather materials and craft furniture, structures, and more, “with over 30 buildings to construct in all.” The next sentence is the progression claim: the more you build, the more villagers arrive, and the stronger you and your village become.

The story block is more specific about the start. You arrive at a single dilapidated house. You fix the house, gather allies, tend the fields, and grow the village. The world name in that paragraph is Luna. Your role name is Bounder.

The Early Access notes say village building and crafting are part of the core that is playable through the “Platina Chapter.” They do not list which of the 30-plus buildings are in that chapter.

What a villager is for

The companion feature is “Team Up with Your Villagers and Assign Them Jobs.” Assigning a hat “unlocks their true potential.” The three examples in that paragraph:

  • a Farmer tilling and harvesting the fields
  • a Chef keeping everyone fed
  • a Guard defending the village from invading monsters

The store then says the village can thrive on its own once they are set to work, and that you can bring villagers on adventures, where they fight with their own traits. It does not print those traits, a friendship meter, or a recruit condition.

Hat rules, including the “more than 20 Job Classes” line, are on Hats. The Guard example is the defensive job the same store page connects to Demon King Live.

Fields, animals, and houses in the store art

These frames are official store screenshots. Describing them is not the same as naming a blueprint.

Fenced farm plots with two characters in straw hats, a windmill, and houses beyond a cliff

The farm frame shows tilled plots, wooden fences, two characters in wide straw hats, a windmill, and houses on the cliff. That matches the “tend the fields” line and the Farmer example. It does not label a crop.

A fenced pasture with round white animals, a glass-roofed shed, and the sea beyond cliffs

The pasture frame shows round white animals inside fences, a small glass-roofed shed, and open water past the cliffs. The store text never names the animals or the shed. This page will not assign them a species or a build cost.

A party menu of hatted villagers beside a fenced field of white flowers

The party frame shows several villager portraits, most of them hatted, next to a fenced plot of white flowers and a fight farther down the hill. It supports the “bring them along” sentence. The portraits’ names are in Japanese UI. This English page does not transcribe them into a roster.

A snowy night frame (store screenshot 05) shows villagers, low huts, and a dialogue box. A night plot (screenshot 06) shows a campfire, a two-story house, and a tower. A raft frame (screenshot 10) shows open water. They are evidence that the store art includes more than one biome and more than one structure. They are not a map of Luna.

How the village meets the concert

The store’s order of operations is build first, then survive the night the monsters stampede. Fortifying defenses is a Demon King Live sentence, not a building name. Nothing on the page says which of the 30 buildings counts as a defense.

If a later post prints a building list, the count “over 30” and the three example jobs are the lines to check it against. Until then, the client, once Early Access unlocks on the planned 13 November 2026 date, is the newer source.

Sources and last check

English Steam store page and appdetails for AppID 2860490, plus the official site, on 12 Nov 2026. Screenshots are store thumbnails from that day. Where a number comes from a patch post and this site has not confirmed it in a current client, the page says so.

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